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Brainstorm ideas - New minigame

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#1
Hey guys!
So we all have a few minigames that we know of, but what if us LEET users invent a new minigame idea?
Comment down below what minigame ideas you have in mind. I'm cerious on creating one with Mad Commands. Be extremely descriptive :)
 
#2
draw and guess:
a random player is selected to be the drawer,he has a bow and wherever he points with the bow,that block changes it’s color,the first person to guess the word in the chat wins,also the max time is 1 minute and 30 seconds,i hope you will like this idea(i was inspired by broken lens)
 
#3
draw and guess:
a random player is selected to be the drawer,he has a bow and wherever he points with the bow,that block changes it’s color,the first person to guess the word in the chat wins,also the max time is 1 minute and 30 seconds,i hope you will like this idea(i was inspired by broken lens)
One of the first MadCommands I tried to create! The drawing part works (I didn't use a bow tough), but I messed up when I tried to calculate the winner. I can mail my progress to anyone if they send me their email-adres but the code is so bad you'd probably have to remake everything anyways.
 
#4
Lovebirds (to those who know me: yes I try it again):
People who join randomly get a role: Dove, Pigeon or Eagle. Nobody in the game is supposed to know who has what role exactly. Every dove and pigeon is coupled in a pair. They all have an Elytra and a feather. The feather gives levitation when they hold it and turns off their levitation when they remove it from their hand. (Can be checked using a loop during the game.) On top of the map, there's a platform, which is the finishline for the doves and pigeons. The chat is disabled during the game (or it will ruin the hidden roles).

The goal of the Eagles is to kill as many Doves and Pigeons as possible. They have a Strength and Resistance potion effects (without particles). When they kill a pigeon/dove, it adds points. When they kill an Eagle, their points reduces.

The goal of the Doves is to find the Pigeon they were coupled with and fly up with them. They have a Resistance potion effect and have the Pigeon they're coupled with as a popup at the bottom of their screen.

The goal of the Pigeons is to reach the top together with a dove, but they don't know who that is. To find out who it is, they have to hit that player once. If it's the right player, the popup will show who their partner is. If they hit an Eagle it will tell that player they got hit by a Pigeon. If it's another dove/pigeon nothing happens. If the pigeon deals a killing blow to a dove/pigeon the eagles will get points. If they killed an eagle the eagles will get less points and the dove/pigeon group gets some extra points. Pigeons have extra Strength effects.

When a dove and pigeon have both entered the area, they will earn points.

The team with the greatest amount of points wins.

I didn't specify the Strength levels or the amount of points you can earn because I don't know what's easier/harder to do in the game. If you create this game, try to find a balance, but to test it it's a good idea to make them all 1.
 
#5
The battle of the Luckiest:
This is basically a board game with a fancy name. Every player gets their own path. Every path leads to the center of the map and has an equal amount of blocks. Around their path is either the void or invisible blocks to prevent them from running away.

In a round, every player gets the chance to roll a dice. You roll the dice by hitting a block at the center with an arrow. If you fail, the game takes 1 heart and you go 1 place forward. If you succeed the path will expand a random amount of blocks (1-6) and you can move forward.

On certain numbers (example: at the 4th step), you'll get an event. This can be either getting a good effect (Strength, Resistance, Invisibility, Speed, gaining an item or healing) or a bad effect (losing hp, Poison, Decay, Slowness, get hungry etc.). You can also get a Challenge tile, which means you can choose to challenge a player. There are also tiles that give you the chance to apply a random good or random bad effect to a different player. If you lose a challenge or die in any other way, you lost the game and become a spectator.

The first one to reach the finish gets a great reward and gets to choose the rewards for other players who reach the finish. Those rewards have to be positive and you can only give every reward once. If you don't choose in time, the game decides a random good reward. When everyone is out or has reached the finish, there's a last deadmatch to determine the final winner.