This is a pretty small code.
1: let %dama% = %args%[2]
2: let %killer% = %args%[3]
3: %g% = playergroup(%killer%)
4: %rnd% = random(150,400)
5: if %killer% = %dama% then exit
6: ascon /give money %killer% %rnd%
7: message %killer% You earned $%rnd% from killing %dama!%
A few details about the Lines:
Line 4 - that line determine the amount of cash the Killer recieves. The 150 and 400 can be edited.
Line 5 - That line prevents the Player from killing themselves and recieving money
Line 7 - the message they receive when they get the Kill
1: let %dama% = %args%[2]
2: let %killer% = %args%[3]
3: %g% = playergroup(%killer%)
4: %rnd% = random(150,400)
5: if %killer% = %dama% then exit
6: ascon /give money %killer% %rnd%
7: message %killer% You earned $%rnd% from killing %dama!%
A few details about the Lines:
Line 4 - that line determine the amount of cash the Killer recieves. The 150 and 400 can be edited.
Line 5 - That line prevents the Player from killing themselves and recieving money
Line 7 - the message they receive when they get the Kill